Improve your ICT skills- Introduction to Coding
This practical and engaging workshop will give you the opportunity to explore coding through Scratch and Code.org. Scratch is a visual programming language and online community targeted primarily at children. Using Scratch, students can create their own interactive stories, games and animations, then they can share and discuss their creations with one another. Code.org also uses coding blocks in the same way as Scratch does but is a sequential program designed to teach basic coding.
This workshop gives participants the opportunity to develop their Digital Technologies skills through fun and practical activities. You will also see where Coding sits in with the Digital Technologies Curriculum and, in particular, how Scratch can be integrated across the curriculum as a tool to support learning.
This is an interactive, engaging PD designed to allow participants to enhance their Digital Technologies skills and knowledge and provide practical ideas on how to implement it in the classroom.
• Understand coding
• Learn to use Scratch and Code.org
• Explore the Digital Technologies Curriculum
• Practical ideas for using Scratch in the classroom
• Sentral/Compass overview
Cancellation and Booking Policy
- A $5 booking fee will be charged on all cancelled registrations
- Registrations cancelled within 7 days of the event cannot be refunded however can be credited towards another Professional Development session with anzuk in 2019
- No refunds or credits will be processed for cancellations within 24 hours of the event
- Registrations will close strictly 24 hours prior to the event
- Please note that there is a minimum number of registrations required for us to run this event, if this number is not reached, the event will be cancelled and you will be informed 48 hours prior
I am an education consultant with over 35 years' experience in the classroom. I have worked in a range of public schools both in Melbourne and country Victoria, teaching all classes from Prep-6. I have also had a range of leadership roles over the years managing Digital Technologies, Mathematics and Assessment & Reporting. I have presented numerous workshops within my own schools, other schools and in network forums. I am passionate about how students learn and engaging them in their learning. With continued involvement in the classroom, either through coaching teachers or demonstrating skills and instructional practices I aim to connect with people to create the best learning environments for all students. My areas of expertise include: 1. Planning and implementing effective digital technologies curriculum that is integrated across the entire curriculum. 2. Driving pedagogy through technology 3. Strategic appraisals to inform institutional investment in technology 4. Mentoring school leaders to strategically plan for and manage change. 5. Working with teachers to coach and model instructional practices that engage students in their learning using digital technologies.
Read more about John Kent